... 8-bit, side-scrolling, simple to understand, and incredibly difficult. It's a wonderful throwback to the days before 3D graphics, long and ponderous cinematics, pretentious overblown storytelling, and the hard-to-play-but-easy-to-beat philosophy of game design had taken over the industry. We need more games like it - who doesn't want to see another truly 2D Mario game on a home console? And how about a new Sonic - you know, one that's actually fun to play? Hopefully this little project will inspire game companies to engage in little nostalgia trips of their own. Thank you, Capcom, for teaching us how to fall in love all over again.