Ep. 14: Mega Man 6

Image Credit: MobyGames

As priorities shifted inside of Capcom and the third generation of video game consoles wound down, the company finally faced the inevitable: the Mega Man series simply could no longer continue on the Nintendo Entertainment System because the Nintendo Entertainment System itself would soon no longer continue on. With the franchise’s migration to next-generation hardware (or at this point, current-generation hardware) imminent, Capcom decided to try to squeeze one more drop of milk from its 8-bit cash cow. Mega Man 6 is not a triumphant last hurrah, but rather a coda. So disinterested in the game was Capcom that it fell to Nintendo to publish the game outside of Japan. So what can we learn from playing it? If anything, that its makers were likely as bored of this same old routine as its players were.

The Game: Mega Man 6 or Rockman 6: Shijō Saidai no Tatakai!! (ロックマン6 史上最大の戦い!! Rokkuman Shikkusu: Shijō Saidai no Tatakai!!)

Original Platform: Nintendo Family Computer / Nintendo Entertainment System

Developer: Capcom

Publisher: Capcom (JP), Nintendo (US)

Release Date:

  • November 5, 1993 (JP)

  • March 15, 1994

Music Used In This Episode

All sourced from OCRemix.org and used under its Content Policy’s Terms of Use.

If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Image Credit: MobyGames

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Ep. 15: Does Mega-Busting In Fact Make Me Feel Good?

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Ep. 13: Mega Man IV