Ep. 17: Sonic the Hedgehog 2
In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established competitors. As Capcom prepared to bring Mega Man to 16-bit consoles, it couldn’t have ignored Sonic 2 - for better or worse.
Ep. 16: Little Samson
By 1992, Takeru was on its last legs. In the parlance of Jake Taylor, all that was left to do was win the whole thing. In this case, “the whole thing” meant the dying days of the Famicom, and win it did. But as always with Little Samson, we are left to ask: at what cost? Join us as we put a button on Akira Kitamura’s career.
Ep. 15: Does Mega-Busting In Fact Make Me Feel Good?
It’s time to take stock of what we’ve learned.
Ep. 14: Mega Man 6
As priorities shifted inside of Capcom and the third generation of video game consoles wound down, the company finally faced the inevitable: the Mega Man series simply could no longer continue on the Nintendo Entertainment System because the Nintendo Entertainment System itself would soon no longer continue on. With the franchise’s migration to next-generation hardware (or at this point, current-generation hardware) imminent, Capcom decided to try to squeeze one more drop of milk from its 8-bit cash cow. Mega Man 6 is not a triumphant last hurrah, but rather a coda. So disinterested in the game was Capcom that it fell to Nintendo to publish the game outside of Japan. So what can we learn from playing it? If anything, that its makers were likely as bored of this same old routine as its players were.
Ep. 13: Mega Man IV
With two Game Boy Mega Man games under its belt, Minakuchi Engineering had built up enough expertise to feel confident pushing boundaries. Developed in an environment of expanding scope and increased technical sophistication in handheld gaming, Mega Man IV introduces narrative and mechanical flourishes surpassing some NES entries’, while also adding an economy and improving on the game’s presentation. But even with these improvements, Mega Man IV gives us the impression not of something that was continuing to thrive, but rather of something that was beginning to wind down.
Ep. 12: Wily & Right's RockBoard: That's Paradise
The first real attempt at a true expansion of the Mega Man brand was a Japan-only board game simulation based on Monopoly starring the least popular characters in the franchise. Like Monopoly, it is not a good game. But it also wasn’t the first or last game to take its inspiration from the time-honored pastime of gathering ‘round the table with the family to roll some dice and move some pieces of plastic. Rockboard demonstrates some of the limits of Mega Man as an intellectual property. I wouldn’t recommend it!
Ep. 11: Mega Man 3 - The Robots Are Revolting
What is the line between “game” and “fan game”? Stephen Rozner’s return to Mega Man forces us to ask and answer that question with the third game called Mega Man 3. Mega Man 3 - The Robots Are Revolting actually introduces several concepts that the series would take years to come back to, but it remains hamstrung by the same issues that crippled its DOS-based predecessor. Should you play it? No. Should you listen to this episode? Yes.
Ep. 10: Mega Man III
It’s becoming harder to write these Mega Man recaps as repetition becomes the series’s primary trait. But for the purposes of analyzing Mega Man III - the second of three games bearing some variation of the title Mega Man 3 - I’ve decided to adopt the mind of a newcomer. We know that this is our 8th proper Mega Man game, but what this episode presupposes is: maybe it’s somebody’s first?
Ep. 9: Mega Man 5
The video game equivalent of a later “Thin Man” film, Mega Man 5 represents Capcom buying time for its once-proud flagship while Street Fighter II sat at the top of its priority list. Despite its repetitive nature, the game is nothing if not familiar and reassuring. And that’s not a bad thing! But at this point in our journey, it’s hard not to wonder what more Mega Man could be if only Capcom were willing to put in the time and effort.
Ep. 8: Mega Man II
Sticking with its guiding principles of “quick” and “cheap”, Capcom handed the reigns of its portable Mega Man series to the creatively named “Japan System House”, which promptly produced the series’s first true retread. Mega Man II for Game Boy is a slice of pepperoni pizza reheated once too often.
Ep. 7: Mega Man 4
With the franchise fully established and the production team stabilized, Capcom brought Mega Man 4 to the Nintendo Entertainment System, attempting to move forward while also adopting some bad habits that would stick with it for decades to come. Can a game be both good on almost every dimension and yet almost entirely forgettable? You tell me, cowboy.
Ep. 6: Mega Man - Dr. Wily’s Revenge
We examine Capcom’s first focused expansion of the Mega Man brand to a new platform. Mega Man: Dr. Wily’s Revenge is a remix of previous entries in the series, with just enough new additions to avoid being a rehash. While compromised, it’s a full-fledged games that, unlike some its contemporaries, successfully compressed Mega Man into a 166x144 pixel screen.
Ep. 5: Cocoron
We examine Akira Kitamura’s final significant directorial contribution to video games - the Mega Man derivative Cocoron, a move-and-shoot platformer that begins to contextualize what isn’t a Mega Man game.
Ep. 4: Mega Man (DOS)
We explore Stephen Rozner’s groundbreaking heartbreaker, and in doing so explore the flipside of the Kitamura question. If Mega Man 3 asked what happenes when you remove Akira Kitamura from a Mega Man game, then Mega Man for DOS asks what happens when you remove any trace of Capcom from a Mega Man game.
Ep. 3: Mega Man 3
We examine the first significant inflection point in the Mega Man franchise, as personnel turnovers and a tumultuous production process plants seeds that will take two decades to bloom.
Ep. 2: Mega Man 2
We examine the first true masterpiece in the Mega Man franchise, and in doing so, discover the secret roots of the Yakuza series.
Ep. 1: Mega Man
We lay the first brick in the foundation of our unifying theory of the Mega Man franchise.